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PFS StandardThanatotic Titan

Thanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal priests and divine heralds alike. Thanatotic titans were locked away in the Abyss, but some have freed themselves and crept out from the Abyss so they might continue their sprees of murder and mayhem. To this day, they seek out the faithful for slaughter.

Recall Knowledge - Humanoid (Society): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Thanatotic TitanCreature 22

Legacy Content

Rare CE Gargantuan Humanoid Titan 
Source Bestiary 3 pg. 268, Pathfinder #156: The Apocalypse Prophet pg. 83
Perception +14; darkvision, true seeing
Languages Abyssal, Celestial, Common; telepathy 100 feet
Skills Athletics +23, Crafting +19, Deception +14, Intimidation +16, Religion +16, Stealth +14
Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8
Items +3 greater striking halberd, +2 greater resilient full plate
AC 24; Fort +15, Ref +12, Will +13; +4 status to all saves vs. mental or divine
HP 540; Immunities death effects, disease
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 23 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.Attack of Opportunity [reaction] The titan can use their Attack of Opportunity when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit— including triggering concentrate actions.
Speed 40 feet; air walk
Melee [one-action] halberd +20 [+15/+10] (magical, reach 40 feet, versatile S), Damage 4d10+25 piercingMelee [one-action] foot +17 [+13/+9] (agile, reach 30 feet), Damage 4d8+20 bludgeoningRanged [one-action] rock +17 [+12/+7] (brutal, range increment 200 feet), Damage 3d12+20 bludgeoningDivine Innate Spells DC 23; 10th massacre, meteor swarm; 8th dispel magic (at will), spiritual epidemic (at will), suggestion (at will); 7th spell turning; 6th scrying (×3); 5th sending; Constant (10th) air walk, true seeing
Divine Rituals DC 23; 5th planar ally, resurrect
Godslayer [free-action] (divine) Trigger The titan damages a creature capable of using divine spells or abilities;Effect The creature must attempt a DC 23 Will save.
Critical Success The creature is unaffected.
Success The creature can't use divine spells or abilities for 1 round and is frightened 2. Only powerful non-divine magic, such as wish, can undo this effect.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is unlimited.
Throw Rock [one-action] (divine, transmutation) If a titan's rock Strike isn't a critical failure, the rock explodes, dealing 10d6 damage of a damage type of the titan's choice to all creatures in a 20-foot burst (DC 23 basic Reflex save).Titanic Charge [two-actions] The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast earthquake centered on the target as a free action.Trample [three-actions] Huge or smaller, foot, DC 23Wide Cleave [two-actions] The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

All Monsters in "Titan"

NameLevel
Danava Titan23
Elysian Titan21
Hekatonkheires Titan24
Thanatotic Titan22

Titan

Source Bestiary 3 pg. 268
Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.

Sidebar - Related Creatures Other Titans

Titans vary widely, depending on what function the deities intended them to serve or their methods of waging war. They include inflexible davana titan, warmongering hekatonkheires, armored fomorian titans, shapeshifting sashenji titans, and cunning citevi titans.

Sidebar - Treasure and Rewards Titan Weapons

Some titans carry a fabled mattock of the titans. Good titans use it to build, while evil titans use it to destroy. Similar weapons include the felling axe of the titans, a greataxe that can be whirled to create a punishing winds effect.