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Facetbound Cascader

Facetbound cascaders must have been arcane spellcasters in life; in undeath, they draw upon the power of embedded orange prism aeon stone to defend themselves from magical damage and redirect that energy toward their opponents. Despite their incredible intelligence, facetbound cascaders have few memories of their former lives and typically serve the whims of their creator.

Recall Knowledge - Undead (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Facetbound CascaderCreature 16

Legacy Content

Rare NE Medium Undead 
Source Pathfinder #185: A Taste of Ashes pg. 85
Perception +28; darkvision
Languages Abyssal, Common, Draconic, Necril
Skills Acrobatics +28, Arcana +31, Intimidation +27, Occultism +29, Religion +28, Stealth +28
Str +2, Dex +6, Con +5, Int +9, Wis +6, Cha +5
Implanted Stone A cascader's aeon stone can't be Disarmed or removed until the cascader is destroyed.
Items orange prism aeon stone, staff
AC 38; Fort +25, Ref +26, Will +28; +2 status to all saves vs. magic
HP 280 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 15 (see Energy Ward)
Energy Ward [reaction] Trigger The facetbound cascader would take acid, cold, electricity, fire, or poison damage; Effect The cascader gains resistance 15 to the triggering damage, replacing any other resistance gained from this ability. Most facetbound cascaders begin combat with resistance 15 to cold.
Speed 25 feet
Melee [one-action] staff +30 [+25/+20] (two-hand d8), Damage 1d4+9 bludgeoning plus energy chargeArcane Spontaneous Spells DC 38, attack +30; 8th horrid wilting, polar ray, power word stun (3 slots); 7th disintegrate, power word blind, prismatic spray (3 slots); 6th acid arrow, chain lightning, spellwrack (3 slots); 5th cloudkill, cone of cold, magic missile (3 slots); 4th fireball, fly, resilient sphere (3 slots); 3rd earthbind, stinking cloud, wall of wind (3 slots); 2nd blur, continual flame, see invisibility (3 slots); 1st color spray, gust of wind, true strike (3 slots); Cantrips (8th) detect magic, electric arc, produce flame, ray of frost, shield
Energy Charge (abjuration, arcane) The cascader's melee Strikes deal an additional 4d10 damage of the type resisted by its Energy Ward.Energy Shift [free-action] (arcane, evocation, metamagic) The cascader can alter its spell damage. If the next action it uses is to Cast a Spell that deals acid, cold, electricity, fire, or poison damage, the cascader can change the damage type to match its Energy Ward instead of the spell's normal damage type (replacing the spell's corresponding trait).

Sidebar - Additional Lore Aeon Synergies

The ritual used to create facetbound cascaders imbues them with a close connection to destructive magic; elemental spells are often the most destructive magic at hand.

All Monsters in "Facetbound"

NameLevel
Facetbound Cascader16
Factbound Nullifier15

Facetbound

Source Pathfinder #185: A Taste of Ashes pg. 84
Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone).

Sidebar - Additional Lore Azlanti Heritage

The creation of a facetbound is difficult for several reasons, not least of which is the cost of the necessary aeon stones. Even so, creators sometimes fail even when they replicate the process exactly. Some researchers posit that the most successful cases are those in which the subjects have at least some Azlanti ancestry