Coral Scourge
[two-actions] Spell 3Concentrate Incapacitation Manipulate Water Source Rage of Elements pg. 172 2.0Traditions arcane,
primalRange 30 feet;
Targets 1 creature
Defense Reflex;
Duration 1 minute
Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement. This impedes the target's movement depending on the result of its saving throw.
Critical Success The target is unaffected.
Success The target is
clumsy 1. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell.
Failure The target is clumsy 2. Each round at the beginning of its turn, the target becomes clumsy 1 or increases its clumsy condition by 1, to a maximum of 4. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell. If the target's clumsy condition caused by
coral scourge reaches 4, the growths spread to cover the target's entire body, and the target becomes
paralyzed.
Critical Failure As failure, but when the target Interacts to scrape the coral growths from its body, it reduces its clumsy condition by 1, instead of decreasing it to 0, and decreasing the clumsy condition to 0 doesn't end the spell.