
Ulfen GuardSource Shining Kingdoms pg. 172PFS Note Characters from Taldor have access to this option.
Founded by Hyrotte I in 3129 ar, the Ulfen Guard is loyal to the Primogen Crown only, a promise upheld by a member’s dedication to their principals. Other than being responsible for the Grand Princess’s safety, Ulfen Guards also occasionally take on missions, open and secretive, on the Grand Princess’s orders.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites member of the Ulfen Guard; trained in
Athletics and
IntimidationAccess At least one of your parents is Ulfen.
Central to your Ulfen Guard training is the ability to protect an ally. You gain the
Additional Lore skill feat for
Warfare Lore. If you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice. You gain the Designate Ally action.
It’s anathema for you to abandon your designated ally or allow your designated ally to die when you can prevent it. If you violate this anathema, you lose the ability to Designate Ally and any feats that use this ability until you spend 1 day of downtime reaffirming your dedication to your allies.
Designate Ally [one-action] Choose an ally you can see, who becomes your designated ally. For the next minute, whenever your designated ally is adjacent to you and you’re conscious, they gain a +2 circumstance bonus to AC and Reflex saving throws. You can have only one designated ally at a time, and if you designate a new ally, the previous ally loses any benefits.
Archetype Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites Ulfen Guard Dedication
You can’t protect anyone if you’re dead. You gain the
Diehard general feat. If you start your turn adjacent to your designated ally, you gain a number of temporary Hit Points equal to half your level that lasts until the beginning of your next turn.
Archetype Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites Ulfen Guard Dedication; you can’t already use the
Rage action
Some Ulfen Guards tap into a well of fury to protect their charges. You can use the
Rage action. While raging, you take a –1 penalty to AC. If you’re adjacent to your designated ally while raging, increase the additional damage from Rage from 2 to 4.
Archetype Source Player Core pg. 219 2.0Archetypes Fighter,
Blackjacket,
Eagle Knight,
Ulfen GuardClass FighterPrerequisites Fighter Dedication
You gain the Reactive Strike reaction, found on page 138.
Fortune Source Shining Kingdoms pg. 172Archetype Ulfen GuardFrequency once per 10 minutes
Prerequisites Ulfen Guard DedicationTrigger You fail a saving throw against an effect that has the
mental trait.
When your enemies try to turn your mind against you, thoughts of your anathema bolster you. You can reroll the triggering saving throw with a +2 circumstance bonus, but you must use the new result, even if it’s worse.
Archetype Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites Ulfen Guard DedicationTrigger You or your designated ally takes damage, and you’re capable of entering a
Rage.
Harm to either you or your allies awakens your fury. You
Rage.
Swashbuckler Source Player Core 2 pg. 165 1.1Archetype Ulfen GuardTrigger An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
Requirements You are wielding a single one-handed melee weapon and have your other hand or hands free.
* This version of the Guardian's Deflection feat is intended for use with an Archetype and has a different level for access than the
original feat.
You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss. You gain panache until the end of your next turn.
Champion Fighter Source Player Core pg. 145 2.0,
Player Core 2 pg. 96 1.1Archetypes Bastion,
Knight Vigilant,
Ulfen GuardPrerequisites Shield Block* This version of the Shield Warden feat is intended for use with an Archetype and has a different level for access than the
original feat.
When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
Archetype Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites Ulfen Guard DedicationTrigger Your designated ally
moves and ends that movement more than 10 feet from you.
You keep up as a protector.
Stride up to your Speed closer to your designated ally. Your movement must end within 10 feet of your designated ally.
Archetype Source Shining Kingdoms pg. 172Archetype Ulfen GuardPrerequisites Ulfen Guard DedicationTrigger A creature moves adjacent to or attempts a melee
Strike against your designated ally.
You keep harm at bay. Make a melee Strike against the triggering creature. On a critical success, you interrupt the triggering action.