Pathfinder AgentLegacy Content
Source World Guide pg. 23 2.0PFS Note All characters have access to Pathfinder Agent Dedication
You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.
Legacy Content
Uncommon Archetype Dedication Source World Guide pg. 23 2.0Archetype Pathfinder AgentPrerequisites member of the Pathfinder Society
Access You are from Absalom.
Your Pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained in one skill of your choice, or expert in a skill of your choice in which you were trained. You also become trained in Pathfinder
Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to
wayfinders.
Special You cannot select another dedication feat until you have gained two other feats from the Pathfinder Agent archetype.
Legacy Content
Archetype Source World Guide pg. 23 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
You’ve explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you’re not trying to. Even if you aren’t Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.
Legacy Content
Archetype Concentrate Skill Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication; trained in
Survival
You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a
compass or see the sky above. You immediately intuit which direction is north (assuming the concept of north exists at your current location).
Legacy Content
Archetype Source World Guide pg. 23 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
When you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully
Aid an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. Your extensive familiarity means you sometimes notice perils even when you're not trying to. Even if you aren't
Searching in exploration mode, you can attempt a check to find
environmental hazards that normally require you to Search for them. You still need to meet any other requirements to find a particular hazard.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
Thanks to the time you've spent wandering through wild and untamed environments, you've gained an intuitive sense about creatures. You sometimes notice them before they attack, or spot them nearby even if they weren't planning on attacking. You can attempt a check to notice
hidden creatures attempting to
Avoid Notice nearby even if you aren't actively
Searching for them. You still need to meet any other requirements to notice a particular creature.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentFrequency once per day
Prerequisites Pathfinder Agent Dedication
During your training to become a Pathfinder Agent you were schooled on a wide variety of creatures you might encounter, and you can think back to that training to gain crucial insight in times of need. Attempt a check to
Recall Knowledge about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
You're familiar with the danger that lingering spirits can pose to an unwary adventurer, and you're particularly attuned to their presence. Even if you aren't
Searching in exploration mode, you can attempt a check to find
haunts that normally require you to Search for them. You still need to meet any other requirements to find a particular haunt.
Legacy Content
Archetype Skill Source World Guide pg. 23 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with
Recall Knowledge. When attempting
Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent DedicationTrigger An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.
Pathfinder agents serve as members of diverse teams with complementary skill sets. You are practiced at following the example of a more skilled ally to accomplish a wide variety of tasks. For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.
Legacy Content
Archetype Source World Guide pg. 23 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
You can use the unusual resonance of your
wayfinder to grant it additional effects. Choose one cantrip from the
arcane,
divine,
occult, or
primal list. You can activate your
wayfinder to cast that cantrip at will. As normal, this cantrip is heightened to a spell level equal to half your level rounded up. Additionally, you can Activate your
wayfinder with a
[one-action] (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour.
Legacy Content
Archetype Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites Pathfinder Agent DedicationTrigger You are about to roll a Perception,
Society, or
Thievery check for initiative.
You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this free action gains either the
visual or
auditory trait.
Legacy Content
Archetype Skill Source PFS Guide pg. 40Archetype Pathfinder AgentPrerequisites expert in
Crafting;
Pathfinder Agent Dedication
You're renowned for your ability to recover important items, whether they're from a long-abandoned temple or a thieves' den, and sometimes that requires creating a stand-in. You can spend 1 minute to assemble a facsimile of an object of no more than 1 Bulk that you can see from available materials. The facsimile has the same shape and Bulk as the replaced object and can pass as the object if not examined. A creature familiar with the original who examines the object automatically realizes that it is a fake. A creature not familiar with the original can still tell it was a hastily jury-rigged stand-in of some kind, but they might not know the object was supposed to be something else.
Legacy Content
Archetype Source PFS Guide pg. 119Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication;
Thorough ReportsRequirements You have successfully identified the target with
Recall Knowledge during this combat.
Identifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using
Thorough Reports, you also deal 1 point of
persistent bleed damage. The creature is then temporarily immune to Discerning Strike for 1 day.
Swords Training
Source PFS Guide pg. 119
Marcos Farabellus (Lost Omens Pathfinder Society Guide page 50) is a talented swordsman and likely the most beloved of the Society's three deans. In addition to teaching his students about the dangers of exploring ruins through energetic and performative lectures, Farabellus also teaches his favorite students a few of the martial techniques he's developed over his illustrious career. The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes.
Related Feats: Farabellus FlipLegacy Content
Archetype Skill Source Character Guide pg. 112 2.0Archetype Pathfinder AgentPrerequisites expert in
Athletics;
Pathfinder Agent DedicationAccess A character who is a member of the Pathfinder Society has access to this option.
You are trained to preserve the archaeological value of your location when entering. You don’t take a penalty to
Force Open doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.
Legacy Content
Archetype Source PFS Guide pg. 119Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication;
Wayfinder Resonance TinkererRequirements You have at least one 1st-level spell slot and a
wayfinder.
You can use your
wayfinder to store a little extra magic for when you need it most. When making your daily preparations, you can choose one 1st-level spell from your spellbook or spell repertoire and store it in your
wayfinder. You can cast this spell from the
wayfinder using the normal actions required. Once the spell has been cast, it is expended, and you must make your next daily preparations to store another spell in your
wayfinder.
Spells Training
Source PFS Guide pg. 119
Sorrina Westyr (Lost Omens Pathfinder Society Guide page 46) took up the mantle of dean of the school of Spells to replace her predecessor Aram Zey, who had originally been her replacement. When Aram Zey was lost to the magic of the extradimensional demiplane known as the Hao Jin Tapestry, Sorrina began teaching an advanced studies course in extradimensional and interplanar phenomena, hoping to both prevent future losses and better prepare her students for the unexpected challenges that may await them in their careers as Pathfinder agents.Legacy Content
Archetype Skill Source PFS Guide pg. 40Archetype Pathfinder AgentFrequency once per round
Prerequisites Pathfinder Agent Dedication; master in a skill used to
Recall KnowledgeTrigger You successfully
Recall Knowledge about a creature you can see, using a skill in which you are a master.
Your Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.
Legacy Content
Archetype Skill Source Character Guide pg. 112 2.0Archetype Pathfinder AgentPrerequisites master in a
Recall Knowledge skill;
Pathfinder Agent DedicationAccess A character who is a member of the Pathfinder Society has access to this option.
Trigger Your first turn of an encounter begins, and you can see a creature.
Requirements You have master proficiency in a skill to identify the triggering creature.
You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.
Legacy Content
Archetype Skill Source PFS Guide pg. 41Archetype Pathfinder AgentPrerequisites master in
Medicine;
Pathfinder Agent Dedication
Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. Attempt a
Medicine check on an adjacent ally who is
fascinated,
frightened,
stunned, or
stupefied and choose one of those conditions. The DC is the DC for the effect that caused the condition.
Critical Success Reduce the value of the chosen condition by 2. If you chose fascinated, that condition ends.
Success Reduce the value of the chosen condition by 1. If you chose fascinated, that condition ends.
Failure The target is unaffected.
Critical Failure You increase the value of the chosen condition by 1. If you chose fascinated, increase the duration by 1 round instead.
Legacy Content
Archetype Source PFS Guide pg. 41Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication;
Wayfinder Resonance Tinkerer
You are adept at using the unusual resonance of your
wayfinder to aid in any deceptions you might employ. Once per day you can activate your
wayfinder to cast
illusory disguise, heightened to 2nd level, as an arcane spell. Additionally, once per day, you can Activate your
wayfinder with a single-action envision activation to transform it into a perfect replica of another similarly sized badge of membership or office, such as an Aspis Consortium badge. This transformation lasts for 1 hour.
Legacy Content
Archetype Source PFS Guide pg. 41Archetype Pathfinder AgentPrerequisites Pathfinder Agent Dedication
Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. You quickly memorize an inscription, scroll, or other piece of writing you can clearly see whose length is equivalent to no more than one page. You can then accurately recreate this writing using a
writing kit, wax tablet, or other writing medium, once you have reached safety. You don't need to understand the writing or identify the language to reproduce it. Your memory lasts until the next time you make your daily preparations; if you have not written down or otherwise recreated what you saw by this point, your memory fades and any attempt to recreate what you saw is garbled and unintelligible. You can have only one piece of writing memorized at a time; any previous memorization fades the next time you use this ability.
Legacy Content
Archetype Source Character Guide pg. 112 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent DedicationAccess A character who is a member of the Pathfinder Society has access to this option.
Trigger You fail, but don’t critically fail, an attempt to
Disable a Device on a trap.
You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.
Legacy Content
Archetype Secret Source Character Guide pg. 112 2.0Archetype Pathfinder AgentPrerequisites Pathfinder Agent DedicationAccess A character who is a member of the Pathfinder Society has access to this option.
You attempt to
Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s
Deception or
Stealth DC, giving you the information from a
Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the
Automatic Knowledge feat).
Legacy Content
Archetype Source PFS Guide pg. 41Archetype Pathfinder AgentFrequency once per day
Prerequisites Pathfinder Agent Dedication
Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field. You Invest a magic item and remove a previously invested item. The previous item no longer counts against your limit of 10 invested items.