All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


The Deck of Destiny


Ancestral EmbraceItem 26

This Item may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Unique Artifact Divine Invested Necromancy 
Source Pathfinder #174: Shadows of the Ancients pg. 76
Usage worn armor; Bulk 1
Base Armor Leather Armor
This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a religious symbol of Pharasma. When you invest the armor, you gain negative resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again.

Activate [free-action] envision; Frequency once per day; Trigger You use an ancestry feat that has a limited number of uses per day; Effect You gain an additional use of the ancestry feat. If you do not use it before the next time you make your daily preparations, the use is lost.

Activate [free-action] envision; Trigger You begin casting a legend lore ritual to learn legends about your ancestry or about someone of your ancestry; Effect Ancestral Embrace reduces the casting time of this ritual to 1 hour, and you don't need secondary casters for this ritual.

Activate [two-actions] command, Interact; Frequency once per day; Effect The armor casts avatar, granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [one-action] spear (reach 15 feet, thrown 50 feet), Damage 6d6+6 piercing; Ranged [one-action] blowgun (range 120 feet), Damage 1d6+3 piercing plus 5d6 poison.

Destruction Ancestral Embrace crumbles if its wearer intentionally and knowingly kills or desecrates the remains of six generations of their family.