Sinister Knight
Item 8Legacy Content
Uncommon Abjuration Illusion Magical Source Character Guide pg. 92 2.0Price 500 gp
Usage etched onto heavy armor;
Bulk —
Access A character who is a member of the Knights of Lastwall has access to this option.
Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to
Deception checks.
Activate [one-action] envision;
Effect With a thought, the wearer activates a disguise. While the
sinister knight armor’s disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against
lifesense, and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or
Stealth check. Finally, while in the disguise, the rune attempts to
counteract any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment).
The wearer can
Dismiss the disguise, and if the wearer’s armor is removed, the disguise deactivates automatically.