Tidal Shield [two-actions] Feat 17Legacy Content
Abjuration Concentrate Primal Undine Water Source Ancestry Guide pg. 119 3.0Frequency once per day
You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. Any allies adjacent to you during the duration gain a +2 circumstance bonus to AC as long as they remain adjacent to you. You can Sustain the effect to a maximum duration of 5 rounds. When a creature receiving a circumstance bonus to AC from Tidal Shield would take damage from an attack, as a reaction, you can reduce the damage to that creature by 40; after you do so, Tidal Shield ends.
Traits
Abjuration: Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
Undine: Undines are planar scions descended from marids.
Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.