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Hallowed WheelHazard 10

Legacy Content

Rare Complex Magical Mechanical Trap 
Source Pathfinder #152: Legacy of the Lost God pg. 51
Complexity Complex
Stealth +19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0
Description An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.
Disable DC 31 Thievery (master) on the wheel to flip the switch returning it to a harmless carnival game, DC 26 Thievery (expert) to erase each rune, or dispel magic (5th level; counteract DC 28) to counteract each rune
AC 30, Fort +21, Ref +15
Hardness 16, HP 80 (BT 40); Immunities critical hits, object immunities, precision damage
Wheel Spin [reaction] Trigger A creature pulls the lever or enters the sensor's detection area; Effect The wheel begins to spin and rolls initiative.
Routine (2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is occult.
  1. black tentacles
  2. blindness
  3. confusion
  4. death ward
  5. outcast's curse
  6. shadow blast (force damage in a 30-foot line)
  7. sound burst
  8. spider climb

Reset The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.