General Hazards | Adventure-Specific Hazards | Weather Hazards


Poisonous AtmosphereHazard 1

Complex Environmental Magical Mental Poison 
Source Pathfinder #187: The Seventh Arch pg. 63
Complexity Complex
Stealth +5 (expert) to identify the source of sudden nausea
Description Aucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures.
Disable DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing
Poisonous Atmosphere [reaction] (illusion, mental, occult) Trigger A non-native creature breathes the atmosphere; Effect The triggering creature must attempt a DC 17 Fortitude save. The hazard then rolls initiative.

Success The creature is unaffected.
Failure The creature takes 2d8+9 force damage.
Critical Failure The creature takes 4d8+9 force damage and is fatigued.
Routine (1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere (above). A creature holding its breath gains a +2 circumstance bonus to the save.