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Golgopo

As their empire crumbled and fell into ruin, many cyclopes turned to increasingly depraved and vicious rituals to enhance their divinations and oracular powers. Some, especially those too fearful or suspicious of their fellow cyclopes to collaborate, constructed servants known as golgopos to aid in their rituals. These squat creatures are made from ancient bones dredged from fetid swamps and packed with mud to resemble a squat humanoid. Their heads are little more than the skull of whatever creature's bones were used in their creation with an extra eye socket punched in the forehead, glowing with eerie light.

Golgopos spend most of their time perched on the shoulder of a cyclops master, acting as secondary casters for foul rituals and casting spells to aid them as needed. Golgopos are generally not evil, however, and one whose master has abandoned them or been destroyed might be convinced to employ their knowledge of ritual magic in service of another.

Recall Knowledge - Construct (Arcana, Crafting): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite GolgopoCreature 9

Legacy Content

Uncommon N Small Construct 
Source Pathfinder #171: Hurricane's Howl pg. 80
Perception +18; low-light vision
Languages Cyclops
Skills Acrobatics +18, Occultism +22
Str +2, Dex +4, Con +5, Int +6, Wis +2, Cha -2
Ritual Conduit Golgopos were created to assist with complex rituals. The golgopo can always use Occultism to attempt secondary checks during rituals, regardless of the skill normally required. If a golgopo would critically fail a secondary check, they fail instead.
AC 28; Fort +20, Ref +18, Will +16
HP 150; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances fire 6; Weaknesses acid 5
Warning Call [reaction] Trigger A creature targets a flat-footed ally within 10 feet of the golgopo; Effect The golgopo has a premonition of the attack and shouts a warning to their ally. The ally gains a +2 circumstance bonus to AC against the triggering attack.
Speed 15 feet, climb 15 feet
Melee [one-action] fist +20 [+15/+10] (finesse), Damage 2d8+2+5 bludgeoningOccult Innate Spells DC 28 (+4 dmg); 4th read omens, seal fate; 3rd locate, nondetection (×2); 2nd augury, paranoia, restore senses; 1st ill omen
Portents of Doom [one-action] (auditory, divination, emotion, fear, mental, occult) The golgopo unleashes a wailing cry that heralds impending disaster. Each creature within 30 feet must attempt a DC 28 Will save. Golgopos and cyclopes are immune to this effect.
Critical Success The creature is unaffected and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is frightened 1.
Critical Failure The creature is frightened 2 and confused for 1 round.

Sidebar - Additional Lore Beings of Many Uses

While a golgopo usually serves their master as a ritual assistant, they can also be useful in a more gruesome fashion. Particularly ruthless cyclopes sometimes tear their golgopo apart so that they can cast their servant's magically imbued bones while fortune-telling before rebuilding the golgopo once more. These bones can also be ground into a powder which can be used as a material component to enhance ritual magic, permanently destroying the golgopo.