There is a Legacy version
here.
DuelistSource Player Core 2 pg. 197All across the world, students in fencing academies practice with their weapons to master one-on-one combat. The libraries of these schools contain troves of information, detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such training classes might duel in formalized settings.and that's certainly the more genteel route to take. However, others assert that there's no better training ground for duels than the chaotic life of an adventurer. In such situations, a flexible, single-handed fighting style is invaluable. You never know when youÂfll need an extra hand to shove a foe, haul open a door, or grab valuable loot. You can accomplish such deeds with style and grace. Regardless of your method, fighters such as you are feared across the land.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of âAdditional Featsâ that appear in other sources. The list includes each featâs level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetypeâs dedication feat. When selected this way, a feat that normally has a classâs trait (such as the fighter trait) doesnât have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 197Archetype DuelistPrerequisites trained in light armor and simple weapons
You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the
Quick Draw feat, enabling you to both draw and attack with a weapon as 1 action.
Fighter Source Player Core pg. 141 2.0Archetypes Duelist,
DuelistRequirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Dueling Parry (Fighter) feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.
Archetype Source Player Core 2 pg. 197Archetype DuelistPrerequisites Duelist Dedication
Select one enemy you can see and proclaim a challenge against it. That enemy is your dueling opponent until it's defeated, it flees from the encounter, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.
If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.
Legacy Content
Uncommon Archetype Auditory Emotion Source Firebrands pg. 79 2.0Archetypes Duelist,
PiratePrerequisites Duelist Dedication, or
Pirate DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger An ally misses or critically misses an enemy you can see with their attack.
A common saying among Firebrands is, âThere's always a fool who thinks they can do it betterâand they're often right.â You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.
Fighter Stance Source Player Core pg. 145 2.0Archetypes Duelist,
DuelistPrerequisites trained in
AthleticsRequirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Disarming Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.
Archetype Source Player Core 2 pg. 197Archetype DuelistPrerequisites Dueling Parry (Fighter);
Duelist Dedication
You protect those near to you with a flash of steel and a stroke of good luck. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have
Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.
Fighter Source Player Core pg. 146 2.0Archetypes Duelist,
DuelistPrerequisites Dueling Parry (Fighter)Trigger A creature within your reach critically fails a Strike against you
Requirements You are benefiting from Dueling Parry
* This version of the Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
You elegantly counterattack against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.
Fighter Press Source Player Core pg. 147 2.0Archetypes Duelist,
DuelistPrerequisites trained in
AthleticsRequirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Disarming Twist feat is intended for use with an Archetype and has a different level for access than the
original feat.
After your initial attack redirects your foeâs defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with a one-handed melee weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.
Failure The target becomes
off-guard until the end of your current turn.
Special If youâre in Disarming Stance, you gain a +1 circumstance bonus to the attack roll.
Archetype Source Player Core 2 pg. 197Archetype DuelistPrerequisites Duelist Dedication
Dueling is your art, and your weapon is your instrument. You have studied and evaluated a great many combat techniques, which you can review each day without fail to ensure you are prepared for any and every situation that may occur. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way.
In addition, you can enter a stance from a duelist archetype feat you don't have by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the stance feat's prerequisites.
Fighter Stance Source Player Core pg. 149 2.0Archetypes Duelist,
DuelistPrerequisites Dueling Parry (Fighter)Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Dueling Dance (Fighter) feat is intended for use with an Archetype and has a different level for access than the
original feat.
Using a free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry
Fighter Source Player Core pg. 149 2.0Archetypes Duelist,
DuelistPrerequisites Dueling Riposte* This version of the Improved Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself. You can use Dueling Riposte even if you arenât benefiting from Dueling Parry. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte.
Fighter Source Player Core pg. 150 2.0Archetypes Duelist,
DuelistPrerequisites Dueling Riposte* This version of the Guiding Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can Reposition up to 10 feet.