General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedReflexive Catch [reaction] Feat 4

This Feat may contain spoilers from the Extinction Curse Adventure Path

Legacy Content

Uncommon Archetype Concentrate Manipulate 
Source Pathfinder #151: The Show Must Go On pg. 74
Archetype Juggler
Prerequisites expert in Acrobatics; Juggler Dedication
Trigger An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.
Requirements The item or thrown weapon is of a Bulk you can Juggle. If the trigger was a thrown weapon attack targeting you, you can’t be flat-footed to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items.

You grab the triggering item. If you are Juggling, you can immediately add the item to the objects you’re Juggling as a free action, which has the concentrate and manipulate traits.

Traits

Archetype:

This feat belongs to an archetype.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.