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Scaleseed Nagaji

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Scaleseed NagajiCreature 7

Legacy Content

Rare N Medium Humanoid Nagaji 
Source Pathfinder #190: The Choosing pg. 37
Nagaji naturalists
Perception +8; low-light vision
Languages Draconic, Sylvan, Tien
Skills Nature +10, Religion +8, Survival +8
Str +1, Dex +2, Con +3, Int +1, Wis +4, Cha +2
Items +1 sickle, leather armor
AC 16; Fort +7, Ref +6, Will +10
HP 115; Resistances poison 5
Speed 25 feet
Melee [one-action] sickle +9 [+5/+1] (agile, finesse, magical, trip), Damage 1d4+4 slashingPrimal Prepared Spells DC 18, attack +10, (* Indicates a spell that was previously cast earlier in the day.); 4th heal, speak with plants (*); 3rd dispel magic, heal, lightning bolt (*); 2nd acid arrow (*), entangle (*), restoration; 1st heal, longstrider (*), shocking grasp (*); Cantrips (4th) disrupt undead, electric arc, know direction, light, read aura
Rituals DC 18; 4th plant growth; 3rd reincarnate
Slough Toxins [one-action] Frequency once per round; Requirements The nagaji is afflicted with a poison; Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.