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Scaleseed Nagaji

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Scaleseed NagajiCreature 6

Legacy Content

Rare N Medium Humanoid Nagaji 
Source Pathfinder #190: The Choosing pg. 37
Nagaji naturalists
Perception +15; low-light vision
Languages Draconic, Sylvan, Tien
Skills Nature +15, Religion +13, Survival +13
Str +1, Dex +2, Con +3, Int +1, Wis +4, Cha +2
Items +1 sickle, leather armor
AC 21; Fort +12, Ref +11, Will +15
HP 95; Resistances poison 5
Speed 25 feet
Melee [one-action] sickle +14 [+10/+6] (agile, finesse, magical, trip), Damage 1d4-2+4 slashingPrimal Prepared Spells DC 23, attack +15, (* Indicates a spell that was previously cast earlier in the day.) (-4 dmg); 4th heal, speak with plants (*); 3rd dispel magic, heal, lightning bolt (*); 2nd acid arrow (*), entangle (*), restoration; 1st heal, longstrider (*), shocking grasp (*); Cantrips (4th) disrupt undead, electric arc, know direction, light, read aura
Rituals DC 23 (-4 dmg); 4th plant growth; 3rd reincarnate
Slough Toxins [one-action] Frequency once per round; Requirements The nagaji is afflicted with a poison; Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.