MedicLegacy Content
Source Advanced Player's Guide pg. 184 2.0You've studied countless techniques for providing medical aid, making you a peerless doctor and healer.
Legacy Content
Archetype Dedication Source Advanced Player's Guide pg. 184 2.0Archetype MedicPrerequisites trained in
Medicine;
Battle Medicine
You become an expert in
Medicine. When you succeed with
Battle Medicine or
Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.
Special You can't select another dedication feat until you gain two other feats from the medic archetype.
Legacy Content
Archetype Flourish Source Advanced Player's Guide pg. 184 2.0Archetype MedicPrerequisites Medic Dedication
You move to provide immediate care to those who need it. Stride, then use one of the following:
Battle Medicine or
Treat Poison. You can spend a second action to instead Stride and then
Administer First Aid or
Treat a Condition (if you have it).
Legacy Content
Archetype Healing Manipulate Skill Source Advanced Player's Guide pg. 184 2.0Archetype MedicPrerequisites Medic DedicationRequirements You are holding
healer's tools, or you are wearing them and have a hand free.
You treat an adjacent creature in an attempt to reduce the
clumsy,
enfeebled, or
sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a
counteract check against the condition, using your
Medicine modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have
Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an
unholy weapon) has no effect as long as the circumstances continue.
Critical Success Reduce the condition value by 2.
Success Reduce the condition value by 1.
Critical Failure Increase the condition value by 1.
Legacy Content
Archetype Skill Source Advanced Player's Guide pg. 184 2.0Archetype MedicPrerequisites trained in
Diplomacy;
Treat Condition
You provide emotional and spiritual care. Add
frightened,
stupefied, and
stunned to the list of conditions you can reduce with
Treat Condition. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.
Legacy Content
Uncommon Archetype Secret Source Knights of Lastwall pg. 81Archetype MedicPrerequisites Medic Dedication;
Treat ConditionAccess Knights of Lastwall have access to this feat.
You provide preventative remedies and care to help your patient fight off future maladies. You Treat a Condition the target doesn't yet have, naming any condition you could normally treat with Treat Condition. The
counteract check gains the
secret trait, so the GM rolls it secretly. The next time within the next minute the creature would be affected by that condition, your treatment immediately attempts to reduce the condition value with the effects of Treat Condition, using the secret roll result for the check. Preventative Treatment lasts on a creature for 1 minute, until the treatment is used, or until you use Preventative Treatment again on that creature, whichever comes first.
Resuscitate [three-actions] Feat 16
Legacy Content
Archetype Healing Manipulate Source Advanced Player's Guide pg. 184 2.0Archetype MedicPrerequisites Medic Dedication; legendary in
MedicineRequirements You are holding
healer's tools or are wearing them and have a hand free. Also, the target's body is mostly intact.
You can use
Medicine to resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of
raise dead, except it still has the
wounded condition it had before
dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.