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DuelistLegacy Content
Source Advanced Player's Guide pg. 171 2.0Across the world, students in martial academies practice with their blades to master one-on-one combat. The libraries of such schools hold deep troves of information detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such schools might train in formalized duels—and that's certainly the more genteel route to take. However, others assert that there's no better place to try out dueling techniques than in the life-and-death struggles common to an adventurer's life.
Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
Legacy Content
Archetype Dedication Source Advanced Player's Guide pg. 171 2.0Archetype DuelistPrerequisites trained in light armor and simple weapons
You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the
Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.
Special You cannot select another dedication feat until you have gained two other feats from the duelist archetype.
Legacy Content
Fighter Source Core Rulebook pg. 146 4.0Archetype DuelistRequirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
* This version of the Dueling Parry (Fighter) feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.
Legacy Content
Archetype Open Source Advanced Player's Guide pg. 171 2.0Archetype DuelistPrerequisites Duelist Dedication
Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.
If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.
Tut-Tut [free-action] Feat 4
Legacy Content
Uncommon Archetype Emotion Fear Mental Press Source Firebrands pg. 79 2.0Archetypes Dandy,
DuelistPrerequisites Duelist Dedication, or
Dandy DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You hit a creature with a melee attack roll.
The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an
Intimidation check with a +2 circumstance bonus to
Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become
frightened 2.
Legacy Content
Uncommon Archetype Auditory Emotion Source Firebrands pg. 79 2.0Archetypes Duelist,
PiratePrerequisites Duelist Dedication, or
Pirate DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger An ally misses or critically misses an enemy you can see with their attack.
A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.
Legacy Content
Fighter Stance Source Core Rulebook pg. 147 4.0Archetype DuelistPrerequisites trained in
AthleticsRequirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
* This version of the Disarming Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to
Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.
Legacy Content
Archetype Source Advanced Player's Guide pg. 171 2.0Archetype DuelistPrerequisites Dueling Parry (Fighter);
Duelist Dedication
You protect those near you with a flash of steel. When you're benefiting from
Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have
Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.
Legacy Content
Fighter Source Core Rulebook pg. 149 4.0Archetype DuelistPrerequisites Dueling Parry (Fighter)Trigger A creature within your reach critically fails a Strike against you.
Requirements You are benefiting from Dueling Parry.
* This version of the Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
You riposte against your flailing enemy. Make a melee Strike against or attempt to
Disarm the triggering creature.
Legacy Content
Fighter Press Source Core Rulebook pg. 150 4.0Archetype DuelistPrerequisites trained in
AthleticsRequirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
* This version of the Disarming Twist feat is intended for use with an Archetype and has a different level for access than the
original feat.
After your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the
Disarm action. The Strike also has the following failure effect.
Failure The target is flat-footed until the end of your current turn.
Legacy Content
Archetype Source Advanced Player's Guide pg. 171 2.0Archetype DuelistPrerequisites Duelist Dedication
You have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out
Duelist Dedication or Student of the Dueling Arts in this way.
In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the feat's prerequisites.
Legacy Content
Fighter Stance Source Core Rulebook pg. 151 4.0Archetype DuelistPrerequisites Dueling Parry (Fighter)Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
* This version of the Dueling Dance (Fighter) feat is intended for use with an Archetype and has a different level for access than the
original feat.
Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.
Legacy Content
Fighter Source Core Rulebook pg. 151 4.0Archetype DuelistPrerequisites Dueling Riposte* This version of the Improved Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your weapon whirls and darts, striking foes whenever the opportunity presents itself. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. You can use this extra reaction even if you are not benefiting from
Dueling Parry.
Legacy Content
Fighter Source Core Rulebook pg. 153 4.0Archetype DuelistPrerequisites Dueling Riposte* This version of the Guiding Riposte feat is intended for use with an Archetype and has a different level for access than the
original feat.
By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the
forced movement rules.