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There is a Remastered version here.

PFS StandardDruid

Legacy Content

Source Core Rulebook pg. 225 4.0
You have entered a druidic circle and learned a few of the order’s secrets, granting you primal power.

Multiclass Druid characters

The druid archetype can provide a bit of healing or elemental damage and can increase your utility in a natural environment with spells like speak with animals and meld into stone.
There is a Remastered version here.

PFS StandardDruid Dedication Feat 2

Legacy Content

Archetype Dedication Multiclass 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Wisdom 14

You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells.

You learn the Druidic language, and you are bound by the druid's anathema.

Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order.

Special You cannot select another dedication feat until you have gained two other feats from the druid archetype.
There is a Remastered version here.

PFS StandardBasic Druid Spellcasting Feat 4

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Druid Dedication

You gain the basic spellcasting benefits.
There is a Remastered version here.

PFS StandardBasic Wilding Feat 4

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Druid Dedication

You gain a 1st- or 2nd-level druid feat.
There is a Remastered version here.

PFS StandardOrder Spell Feat 4

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Druid Dedication

You gain the initial order spell from your order. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one with nature.
There is a Remastered version here.

PFS StandardAdvanced Wilding Feat 6

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Basic Wilding

You gain one druid feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level.

Special You can select this feat more than once. Each time you select it, you gain another druid feat.
There is a Remastered version here.

PFS StandardPrimal Breadth Feat 8

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Basic Druid Spellcasting

Increase the spell slots you gain from druid archetype feats by 1 for each spell level other than your two highest druid spell slots.
There is a Remastered version here.

PFS StandardExpert Druid Spellcasting Feat 12

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Basic Druid Spellcasting; master in Nature

You gain the expert spellcasting benefits.
There is a Remastered version here.

PFS StandardMaster Druid Spellcasting Feat 18

Legacy Content

Archetype 
Source Core Rulebook pg. 225 4.0
Archetype Druid
Prerequisites Expert Druid Spellcasting; legendary in Nature

You gain the master spellcasting benefits.

Cunning Trickster Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to Feint a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a –2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the Conceal Spell feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Emancipator's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that immobilizes, paralyzes, or controls them, roll twice and take the higher result; this is a fortune effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to Escape.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Grand Medic's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain fast healing 5. If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Protective Spirit Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn. You also gain the Protector's Interdiction reaction.

Protector's Interdiction [reaction] Trigger An adjacent ally is hit or critically hit by an attack; Effect You interpose yourself between your ally and the attack. The attack hits you instead, or critically hits you if it critically hit your ally.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Sky Master Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Stalking Feline Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain greater darkvision. Immediately after you Cast a non-cantrip Spell with the shadow or darkness trait, you can attempt to Hide or Sneak as a free action. You must still meet the usual requirements of the action you choose, such as having cover or concealment to Hide and being undetected or hidden to Sneak.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Storyteller's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast foresight once per day as an innate spell, either arcane if you have Wizard Dedication or primal if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can Recall Knowledge about that foe.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Thick Hide Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Tireless Guide's Mask, Vigilant Mask

Tireless Guide's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use Follow the Expert to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Vigilant Mask

Vigilant Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Rare Archetype 
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication, or Wizard Dedication

Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain scent as a precise sense to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell ethereal creatures, those in an extradimensional space with an aperture that's within your scent range, incorporeal creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an imprecise sense.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask