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Glass Elephant

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Glass ElephantCreature 12

Legacy Content

Unique N Huge Clockwork Construct Mindless 
Source Pathfinder #180: The Smoking Gun pg. 50
Bomb-laden clockwork sculpture
Perception +22; darkvision
Skills Athletics +25
Str +8, Dex +0, Con +5, Int -5, Wis +3, Cha -5
Wind-Up 24 hours, DC 29, standby
AC 32; Fort +25, Ref +19, Will +17
HP 245; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Resistances physical 10 (except adamantine or bludgeoning); Weaknesses sonic 15
Vulnerable to Shatter The glass elephant is affected by the shatter spell as though it were an unattended object.Spell Reflection [reaction] (abjuration, arcane) Trigger The glass elephant is targeted by a spell; Effect The elephant positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.
Speed 45 feet
Melee [one-action] tusk +21 [+16/+11] (reach 15 feet), Damage 3d8+15 piercingMelee [one-action] trunk +21 [+16/+11] (reach 15 feet), Effect grabbing trunkMelee [one-action] foot +21 [+16/+11] (reach 10 feet), Damage 3d10+15 bludgeoningDual Tusks [one-action] The glass elephant makes two tusk Strikes, each against a different creature. This counts as one attack for the elephant's multiple attack penalty, and the penalty doesn't increase until after both attacks.Grabbing Trunk A Medium or smaller creature hit by the glass elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.Trample [three-actions] Large or smaller, foot, DC 32