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Sodden Sentinel

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Sodden SentinelCreature 12

Legacy Content

Rare NE Medium Undead 
Source Pathfinder #154: Siege of the Dinosaurs pg. 32
Variant zombie
Perception +17; darkvision
Skills Athletics +28
Str +8, Dex -1, Con +7, Int -5, Wis +0, Cha -2
Slow A sodden sentinel is permanently slowed 1 and can't use reactions.
AC 30; Fort +26, Ref +16, Will +21
HP 340 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 15, slashing 15
Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 32 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
Speed 25 feet
Melee [one-action] fist +26 [+21/+16], Damage 2d12+2+16 bludgeoning plus Improved KnockdownPummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.Seawater Retch [two-actions] (necromancy, occult, water) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 32 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds.