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Jin Durwhimmer

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 36
Recall Knowledge - Undead (Religion): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Jin DurwhimmerCreature 10

Legacy Content

Unique N Small Ghost Incorporeal Spirit Undead 
Source Kingmaker Adventure Path pg. 245
Male gnome ghost
Perception +21; darkvision
Languages Common, Gnomish, Sylvan
Skills Nature +19, Religion +19, Stealth +19
Str -5, Dex +4, Con +2, Int +2, Wis +4, Cha +2
Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
AC 27; Fort +17, Ref +21, Will +21
HP 140 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) Jin is put to rest if both Darivan (area C7) and the bloom of Lamashtu (area C10) are defeated.
Speed fly 25 feet
Melee [one-action] ghostly hand +21 [+17/+13] (agile, finesse, magical), Damage 2d8+2+10 negativeRituals (+4 dmg); 6th awaken animal, commune with nature, primal call
Frightful Moan [two-actions] (auditory, primal, emotion, enchantment, fear, mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.Telekinetic Assault [two-actions] (primal, evocation) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a basic Reflex save.