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Pitax Warden

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Pitax WardenCreature 11

Legacy Content

Rare N Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 336
Human royal guard
Perception +22
Languages Common, Hallit
Skills Acrobatics +20, Athletics +23, Intimidation +22, Occultism +18, Performance +22, Society +18
Str +5, Dex +2, Con +3, Int +0, Wis +2, Cha +4
Items +1 striking greatsword, +1 full plate, composite shortbow (20 arrows), moderate healing potions (2)
AC 31; Fort +21, Ref +19, Will +21
HP 195
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] greatsword +24 [+19/+14] (versatile P), Damage 2d12-2+9 slashingRanged [one-action] shortbow +21 [+16/+11] (deadly d10, propulsive, reload 0), Damage 1d6-2+9 piercingOccult Spontaneous Spells DC 28, attack +20 (-4 dmg); 4th discern lies (1 slot); 3rd haste (1 slot); 2nd telekinetic maneuver (1 slot); 1st ray of enfeeblement (1 slot); Cantrips (4th) daze, shield
Power Attack [two-actions] The warden makes a melee Strike. This counts as two attacks for their multiple attack penalty. If it hits, it deals an extra die of weapon damage.Sudden Charge [two-actions] The Pitax warden dashes up to their foe and swings. They Stride twice; if they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.