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Acolyte Of Pharasma

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Acolyte Of PharasmaCreature 2

Legacy Content

Uncommon N Medium Human Humanoid 
Source Shadows at Sundown pg. 35
N clerics of Pharasma
Perception +9
Languages Common, Varisian
Skills Crafting +7, Diplomacy +6, Occultism +7, Religion +9, Society +7
Str +1, Dex +2, Con -1, Int +2, Wis +4, Cha +1
Items religious symbol of Pharasma, dagger
AC 17; Fort +4, Ref +7, Will +11
HP 26
Speed 25 feet
Melee [one-action] dagger +6 [+2/-2] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingRanged [one-action] dagger +6 [+2/-2] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingDivine Prepared Spells DC 19, attack +11 (+4 dmg); 1st create water, heal (×2), mending; Cantrips (1st) detect magic, disrupt undead, light, prestidigitation, read aura
Cleric Domain Spells DC 19, 1 Focus Point (+4 dmg); 1st healer's blessing