All Creatures
Abilities | Monsters | NPCs


Acolyte Of Pharasma

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Acolyte Of PharasmaCreature 0

Legacy Content

Uncommon N Medium Human Humanoid 
Source Shadows at Sundown pg. 35
N clerics of Pharasma
Perception +7
Languages Common, Varisian
Skills Crafting +3, Diplomacy +2, Occultism +3, Religion +5, Society +3
Str +1, Dex +2, Con -1, Int +2, Wis +4, Cha +1
Items religious symbol of Pharasma, dagger
AC 13; Fort +0, Ref +3, Will +7
HP 6
Speed 25 feet
Melee [one-action] dagger +2 [-2/-6] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingRanged [one-action] dagger +2 [-2/-6] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingDivine Prepared Spells DC 15, attack +7 (-4 dmg); 1st create water, heal (×2), mending; Cantrips (1st) detect magic, disrupt undead, light, prestidigitation, read aura
Cleric Domain Spells DC 15, 1 Focus Point (-4 dmg); 1st healer's blessing