All Creatures
Abilities | Monsters | NPCs


Swardlands Delinquent

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Swardlands DelinquentCreature 4

Legacy Content

Rare CN Medium Human Humanoid 
Source Pathfinder #153: Life's Long Shadows pg. 15
Perception +4
Languages Common
Skills Acrobatics +6, Athletics +5, Deception +4, Intimidation +4, Stealth +8 (+10 while in the Swardlands), Thievery +8
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
Items dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint, club, leather armor
AC 17; Fort +5, Ref +10, Will +4
HP 65
Nimble Dodge [reaction] Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see; Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Meleeclub +7 [+2/-3], Damage 1d6+5 bludgeoningRangeddagger +8 [+4/+0] (agile, thrown 10 feet, versatile S), Damage 1d4+5 piercingQuick Draw [one-action] The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.Rattling Blow Creatures the delinquent critically hits are clumsy 1 and can't make reactions until the end of the delinquent's next turn.Sneak Attack The delinquent deals 1d6 extra precision damage to flat-footed creatures.