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Azmakian Effigy

Xar-Azmak, the demonic Lord of Rust, was destroyed long ago by Dispater. Some weapons of his infernal legions remain and among the most infamous are Azmakian effigies: fearsome infernal constructs shaped in his image.

Although made of iron, an Azmakian effigy's exterior is thick with rust that flakes off as the construct moves and fights. Effigies charge into battle on massive hooves, impaling enemies on long, curving horns. The effigy's most well-known attack—and the ability that makes even the bravest warrior tremble—is their terrible rusting breath, which can reduce even legendary magical weapons to useless scrap. Wise adventurers attempt to fight an effigy at a distance, but these constructs are surprisingly swift and able to outrun many foes.

The secret to creating Azmakian effigies is thought to be lost, but infernal libraries might still contain the necessary rituals and list of ingredients. Xar-Azmak once commanded ranks of effigies that numbered in the thousands, but most of those who survived his destruction were trapped in Hell, where they were pursued by Dispater's forces and eventually destroyed. Those few who offered their services to Xar-Azmak's devoted worshippers on Golarion survived this purge. With the death of Xar-Azmak, much of the lore to repair the effigies was lost. When one of these constructs is found, they're often suffering some form of long-term damage.

Recall Knowledge - Construct (Arcana, Crafting): DC 28
Recall Knowledge - Fiend (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Azmakian EffigyCreature 6

Legacy Content

Rare CE Large Construct Fiend 
Source Pathfinder #182: Graveclaw pg. 81
Perception +15; darkvision
Languages Common, Infernal
Skills Athletics +15, Intimidation +13, Stealth +11
Str +6, Dex +4, Con +5, Int +0, Wis +1, Cha +2
AC 23; Fort +16, Ref +10, Will +13
HP 90; Immunities death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances fire 10, physical 10 (except adamantine)
Speed 30 feet
Melee [one-action] horn +16 [+11/+6], Damage 2d10-2+10 piercingMelee [one-action] hoof +16 [+12/+8] (agile), Damage 2d8-2+10 bludgeoningBreath Weapon [two-actions] (divine) The Azmakian effigy exhales rusting gas in a 15-foot cone. The gas deals 2d6 damage to the highest-level metal item carried by every creature in the area, ignoring these items' Hardness (DC 20 basic Fortitude save); unattended metal items in the area take this damage automatically. The Azmakian effigy can't use its Breath Weapon again for 1d4 rounds.Powerful Charge [two-actions] The Azmakian effigy Strides twice and then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d10+10.

Sidebar - Additional Lore The Azmakian Formula

Rumor identifies a tome called the Azmakian Formula as the most complete directions to create an Azmakian effigy and bind a demon into it. The rare book also contains a hodgepodge of information about the long-vanished Jistka Imperium's fiend-binders and Xar-Azmak's now-depopulated realm of Vlorus. Picking out the directions from the other tangentially related topics poses a challenge.