All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Pyrogeist

Born from the deaths of arsonists who died in the fires they started, pyrogeists are roiling infernos whose spectral fire emits no actual heat and harms only living creatures. Obsessed with sharing their torment with the living, pyrogeists haunt the area of their demise until whatever wrong they refuse to forgive has been righted, and they are finally put to rest. While pyrogeists can't set their own fires, they often use their terrifying illusory capabilities and telekinetic powers to lure their victims into setting themselves ablaze.

Recall Knowledge - Spirit (Occultism): DC 29
Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

PyrogeistCreature 10

Legacy Content

Uncommon CE Large Incorporeal Spirit Undead 
Source Pathfinder #184: The Ghouls Hunger pg. 86
Perception +10; darkvision
Languages Common, Necril
Skills Acrobatics +12, Intimidation +12, Stealth +12
Str -5, Dex +7, Con +0, Int -1, Wis +3, Cha +5
AC 19; Fort +6, Ref +9, Will +8; +1 status to all saves vs. positive
HP 130 (negative healing); Immunities death effects, disease, paralyzed, precision, poison, unconscious; Resistances all damage 5 (except force, ghost touch, or positive, double resistance against non-magical), channeling resistance (see below)
Rejuvenation (necromancy, occult) When a pyrogeist is destroyed, it reforms where it was destroyed after 2d4 days, fully healed. The pyrogeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Speed fly 40 feet
Melee [one-action] ghastly flames +13 [+9/+5] (agile, finesse, magical, negative, reach 10 feet), Damage 2d12+8 negativeOccult Innate Spells DC 19, attack +11; 5th illusory scene (at will), telekinetic haul (at will); 2nd telekinetic maneuver (at will); Cantrips (5th) ghost sound, mage hand
Breath Weapon [two-actions] (arcane, evocation, negative) A pyrogeist can spit a cone of spectral fire in a 30-foot cone, dealing 10d6 negative damage (DC 19 basic Fortitude save). A creature that fails the save also takes 1d6 persistent negative damage and is subject to the effects of faerie fire until the persistent damage ends.Pyrokinetic Whirlwind [one-action] (concentrate, negative, occult, transmutation, polymorph) The pyrogeist transforms into a 40-foot tall vortex of spectral flame that appears to immolate everything within a 10-foot burst. A creature within this area take 2d12+20 negative damage (DC 19 basic Fortitude save).Soul Consumption (divine, evil, necromancy) The spirit of a creature that dies from damage dealt by the pyrogeist's Pyrokinetic Whirlwind is trapped within the pyrogeist as if subjected to the effects of the bind soul spell. This effect persists until the pyrogeist is destroyed or chooses to set the soul free. The spirit remains trapped whether or not the pyrogeist is using Pyrokinetic Whirlwind. A pyrogeist can contain only one soul at a time in this manner.

Sidebar - Additional Lore Extinguishing the Spectral Flames

Putting a pyrogeist to rest permanently often requires a ritualist to perform burial rites with at least some fragment of the pyrogeist's mortal remains. Because what's left of a pyrogeist's living form has most likely melted beyond recognition, it can often be difficult to locate. Pyrogeists can sense innately when what lingers of their mortal forms has been disturbed, and often attack without provocation to quell the threat. When a pyrogeist is finally laid to rest and the appropriate sacraments have been performed, the pyrogeist fails to return to and no longer terrorizes the site of its death.