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Promise Guard

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Promise Guard Creature 18

Legacy Content

Rare LN Medium Human Humanoid 
Source Pathfinder #150: Broken Promises pg. 29
Perception +31
Languages Common, Draconic
Skills Athletics +35, Diplomacy +32, Hermea Lore +35, Intimidation +35, Society +32, Survival +30
Str +8, Dex +2, Con +9, Int +2, Wis +3, Cha +2
Items +2 greater resilient full plate, +2 striking composite shortbow (20 arrows), greater sturdy shield (Hardness 15, HP 120, BT 60), potion of flying, +2 greater striking longsword
AC 45 (47 with shield raised); Fort +34, Ref +28, Will +31
HP 350
Promise Guard Stance A Promise guard always has their shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.Shield Warden A Promise guard can use their Shield Block reaction to prevent damage to an adjacent ally.Attack of Opportunity [reaction] A Promise guard can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.Shield Block [reaction]
Speed 30 feet
Melee [one-action] longsword +40 [+35/+30] (magical, versatile P), Damage 7d8+2+8 slashingRanged [one-action] composite shortbow +38 [+33/+28] (deadly 3d10, magical, propulsive, range increment 60 feet, reload 0), Damage 4d8+2+8 piercingShield Shove [two-actions] The Promise guard makes a Strike with their longsword, then attempts to push the target back. If the Strike hits, the target is flat-footed until the start of the guard's next turn, and the guard can automatically Shove the target, with the same benefits as the Shove action (including the critical success effect if the Strike was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier.Sudden Charge [two-actions] The Promise guard Strides up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.