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Gray Gardener Enforcer

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Gray Gardener EnforcerCreature 16

Legacy Content

Rare NE Medium Human Humanoid Mortic 
Source Night of the Gray Death pg. 14
Gurgist
Perception +28; darkvision
Languages Common, Necril
Skills Athletics +32, Intimidation +29, Medicine +28, Society +28, Stealth +28
Str +7, Dex +3, Con +5, Int +3, Wis +5, Cha +4
Nourishing Feast The Gray Gardener enforcer spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the Gray Gardener enforcer appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human. While under the efects of Nourishing Feast, Rotting Flesh ceases to function.
Items +2 greater striking spiked chain, executioner's hood, studded leather armor
AC 37; Fort +24, Ref +25, Will +28
HP 330 (negative healing); Weaknesses slashing 15
Anonymity The Gray Gardener enforcer has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity. Consecration Vulnerability A Gray Gardener enforcer in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1. Rotting Flesh Any creature that hits the Gray Gardener enforcer with an unarmed attack, tries to Grapple them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 34 Fortitude save or become sickened 1 (sickened 2 on a critical failure). Gardener's Resolve [reaction] Trigger The Gray Gardener enforcer rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait; Requirements The Gray Gardener enforcer's features are obscured by a mask or hood; Effect The Gray Gardener enforcer takes 3d8 mental damage, and the saving throw is a success.
Speed 25 feet
Melee [one-action] spiked chain +33 [+28/+23] (disarm, trip), Damage 3d8-2+13 slashing plus 2d8 bleed and GrabMelee [one-action] fist +31 [+27/+23] (agile), Damage 3d8-2+13 bludgeoningChain Garotte The Gray Gardener enforcer's spiked chain Strike deals 2d8 persistent bleed damage, and they can use it to Grab up to two foes. The enforcer can still attack with their spiked chain if they Grab one creature, but not when they Grab two.Death Gasp [one-action] (divine, necromancy) The Gray Gardener enforcer draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The Gray Gardener enforcer gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the Gray Gardener is currently suffering from are suspended but take effect again once they take a breath. Death Gasp lasts as long as the Gray Gardener enforcer holds their breath (up to 10 rounds).Greater Constrict [one-action] 3d8+7 slashing, DC 36