
Splinter of FinalitySource Shining Kingdoms pg. 124During the events of the
Night of the Gray Death, the
final blade known as
Silent Lenore was overwhelmed by a surge of psychic energy that shattered it into 13 fragments. While many
final blades since recovered have been rendered inert and harmless by means of the
blunt the final blade ritual, the remnants of
Silent Lenore—and perhaps some other
final blades still unaccounted for—were recovered in secret and crafted into powerful talismans of cruelty.
The
splinter of finality is an archetype artifact, a type of powerful item that’s described
here.
Click here for more rules on using this archetype.Archetype Manipulate Source Shining Kingdoms pg. 124Archetype Splinter of FinalityRequirements You have a hand free and aren’t already wielding a
spectral dagger.
By touching the
splinter of finality in your neck, you conjure a
spectral dagger into your hand that resembles the splinter wrapped in a crude hilt. This weapon acts like a
+1 ghost touch dagger, and each successful
Strike with it deals 1 additional
spirit damage. If the attack is a critical hit, this damage increases to 1d6. If the
spectral dagger ever leaves your hand, it vanishes and you must spend an action to conjure it again. If this occurs as the result of you making a ranged thrown Strike with the dagger, you resolve the attack before the weapon vanishes.
You can increase the power of your
spectral dagger with runes like you can other weapons, transferring the rune from a runestone or other weapon by meditating over the rune as a downtime activity that takes 1 day.
Archetype Source Shining Kingdoms pg. 125Archetype Splinter of FinalityPrerequisites Spectral Dagger
Your strikes with your conjured dagger impart the chill of the grave. When you successfully
Strike with your
spectral dagger and damage a foe with the
frightened condition, they can’t reduce their frightened condition below 1 before the end of your next turn.
Archetype Source Shining Kingdoms pg. 125Archetype Splinter of FinalityPrerequisites Spectral Dagger
Your blade can rupture an enemy’s very soul, draining away its essence to empower you. When you score a critical hit with your
spectral dagger, you deal 1d6
persistent spirit damage. If the target wasn’t already taking persistent spirit damage when you scored the critical hit, you gain temporary Hit Points equal to the spirit damage dealt by the attack that last until the beginning of your next turn.
Soul Well [two-actions] Feat 8
Archetype Concentrate Manipulate Occult Source Shining Kingdoms pg. 125Archetype Splinter of FinalityFrequency once per hour
Your brush your fingers across your
splinter of finality, momentarily creating a metaphysical vortex from which mortal spirits struggle to escape. For the next minute,
incorporeal undead treat all squares within 30 feet of you as
difficult terrain and living creatures within the same area die from the
dying condition at dying 5 rather than dying 4. As it comes close to tasting a living soul, the
splinter of finality is empowered. If a living creature’s dying value increases while within your Soul Well, your
spectral dagger deals one additional weapon die of damage until the end of your next turn.
Archetype Source Shining Kingdoms pg. 125Archetype Splinter of FinalityPrerequisites Spectral DaggerTrigger Your
Strike with your
spectral dagger hits a
frightened creature and deals
spirit damage.
When the terrified are struck by your spectral weapon, they feel the anguish of every life taken by
Silent Lenore. You apply one of the following effects, which lasts until the end of your next turn.
- The target can’t use reactions.
- The target is enfeebled 1.
Archetype Concentrate Source Shining Kingdoms pg. 125Archetype Splinter of FinalityFrequency once per day
Prerequisites Spectral DaggerRequirements Your previous action was a
Strike with your
spectral dagger that dealt spirit damage.
Once your
spectral dagger has tasted an enemy’s soul, your
splinter of finality becomes increasingly relentless in its attempts to claim the soul. Your
spectral dagger gains the effects of a
keen property rune that applies only to Strikes against the target of the required Strike. This effect lasts for 10 minutes or until that target dies, whichever comes first.
Archetype Concentrate Manipulate Occult Source Shining Kingdoms pg. 125Archetype Splinter of FinalityFrequency once per day
You wreathe yourself in the tatters of all the souls claimed by your blade. Until the start of your next turn, you gain
resistance 10 to all damage except
force,
ghost touch,
spirit, and
vitality, doubled if the source of the damage is non-magical. If you slay a significant foe not immune to spirit damage with your
spectral dagger while under this effect, its duration increases until the end of your next turn.
Archetype Source Shining Kingdoms pg. 125Archetype Splinter of FinalityPrerequisites Lethal Edge
Your
splinter of finality has reached the apex of its death-dealing potential. Whenever you critically succeed at an attack roll against an enemy and use Lethal Edge, add the following effects to the list you can choose from.
- The target is cursed and can’t benefit from circumstance or status bonuses. This is a curse effect.
- The target gains weakness 10 to spirit damage.
Archetype Concentrate Occult Source Shining Kingdoms pg. 125Archetype Splinter of FinalityFrequency once per day
Prerequisites Spectral Dagger
The echoes of the
splinter of finality's original purpose resonate through the artifact. For the next minute, your
spectral dagger gains the benefits of a
vorpal rune. When you use Snicker-Snack with your
spectral dagger, the DC of the Fortitude save is 37, your class DC, or your spell DC, whichever is higher.
Archetype Concentrate Occult Unholy Source Shining Kingdoms pg. 125Archetype Splinter of FinalityPrerequisites Spectral DaggerTrigger You reduce a creature to 0 Hit Points with an attack from your
spectral dagger.
Requirements Your
splinter of finality's doesn’t contain a trapped soul.
Your mortal strike wrenches the soul from your victim’s body and imprisons it in your splinter of finality, with the effects of seize soul. The splinter of finality can only hold one soul at a time, but you can release a trapped soul as a free action. If you don’t free a soul willingly, it escapes automatically after 24 hours. However, if you touch the splinter of finality to an unbroken final blade while a soul is trapped within, the soul is transferred to the final blade and imprisoned indefinitely.
While your splinter of finality contains a trapped soul, you gain
fast healing 15.