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PFS StandardHopping Head

A hopping head is shaped like a humanoid head, sometimes with elaborate facial features, other times with a crude toylike visage. Below the head is a spring-loaded column that allows the hopping head to move itself around.

Recall Knowledge - Construct (Arcana, Crafting): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Hopping HeadCreature 1

Tiny Clockwork Construct 
Source Tian Xia World Guide pg. 286
Perception +8; darkvision
Languages Sakvroth, Tien
Skills Athletics +6, Intimidation +6
Str +1, Dex +3, Con +0, Int -1, Wis +2, Cha +1
AC 14; Fort +5, Ref +10, Will +7
HP 25; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void; Weaknesses electricity 2, orichalcum 2
Speed 20 feet
Melee [one-action] spring +8 [+3/-2] (finesse), Damage 1d6+1 bludgeoningMelee [one-action] bite +6 [+1/-4], Damage 1d8+1 bludgeoningHopping Strike [two-actions] The hopping head Leaps 15 feet and makes one spring Strike at any point during that movement, dealing an additional 1d6 bludgeoning damage.

All Monsters in "Haunted Clockwork"

NameLevel
Hopping Head1
The Caterpillar Carriage18

Haunted Clockwork

Source Tian Xia World Guide pg. 286
The constructs of the Clicking Caverns all have similar designs, being made of clockwork. The most unusual feature of them is that they’re self-replicating, or perhaps self-reincarnating, since the animation of a haunted construct requires a soul.

Sidebar - Advice and Rules Eerie Adornment

All haunted constructs yearn to embellish their frames. They prize unique materials, delicate or skillful constructions, and ornaments. In addition to decorating their current body, they use these materials to build a new body as the haunted construct becomes larger and more powerful.