
Tragic Lament [reaction] Feat 18This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Auditory Emotion Linguistic Mental Source Pathfinder #204: Stage Fright pg. 83Frequency once per 10 minutes
Prerequisites Acrobat, or
Gladiator Dedication; master in Theater Lore
Trigger A creature you’re aware of critically succeeds on a
Strike against you and would deal damage to you.
You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker. The Strike deals normal damage rather than critical damage as your foe relents on their attack at the last moment as they’re moved by your words, though other effects that happen on a critical hit still occur. The creature that made the triggering Strike must then succeed on a Will save against your Class DC or be
slowed 1 for 1 round by guilt at its actions against you.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Linguistic: An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.