
Musical Shift
[two-actions] Spell 8This Spell may contain spoilers from the Curtain Call Adventure Path
Rare Auditory Concentrate Manipulate Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 83Traditions divine,
occultRange 20-foot
emanationDuration sustained (up to 1 minute)
With a quick series of wrist flicks, music fills the air. While the music can be heard as if it were performed normally at a distance, creatures in the spell’s area become affected in more significant ways. When you cast
musical shift, select a key signature (to affect enemies) and a time signature (to affect allies) from the options below; all creatures within the area are affected as indicated. You can change the key signature or time signature as part of the action you take when you Sustain the spell.
Flat (key signature) Whenever an enemy critically fails at a
Strike, saving throw, or skill check, they fall
prone in addition to other effects from the critical failure.
Natural (key signature) Enemies take a –2 status penalty to attack rolls.
Sharp (key signature) Whenever an enemy takes piercing or slashing damage, they also take 2d6
persistent bleed damage.
Double (time signature) You and your allies become
quickened and can use the extra action each round only for
Leap,
Stand,
Step, or
Stride actions.
Quadruple (time signature) You and your allies gain a +2 status bonus to attack rolls.
Triple (time signature) You and your allies gain a +2 status bonus to Armor Class and Reflex saving throws.