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Scarlet Triad Sniper

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Scarlet Triad SniperCreature 12

Legacy Content

Rare NE Medium Elf Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 56
Perception +25; low-light vision
Languages Common, Elven
Skills Acrobatics +24, Athletics +21, Stealth +25, Thievery +23
Str +4, Dex +5, Con +3, Int +1, Wis +4, Cha +0
Items +1 leather armor, +1 pick, +1 striking composite longbow (40 arrows), good manacles, keys to manacles
AC 34; Fort +22, Ref +24, Will +23
HP 215
Backshot [reaction] Trigger A creature the sniper can see misses it with a ranged weapon Strike. Effect The sniper attempts a ranged Strike against the triggering creature with a –2 penalty.
Speed 30 feet; swiftness
Melee [one-action] pick +24 [+19/+14] (fatal d10, magical), Damage 1d6+2+10 piercingRanged [one-action] composite longbow +25 [+20/+15] (deadly 1d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+2+8 piercingRain of Arrows [two-actions] The sniper fires one arrow at each creature they choose within a 15-foot burst. The center of the burst must be within 100 feet of the sniper, but can't be within 30 feet. The sniper makes each attack roll separately. All attacks count toward the sniper's multiple attack penalty, but the penalty increases only after all the attacks are made.Sneak Attack 2d6Swiftness The sniper's movement doesn't trigger reactions