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Toilforged Sentinel

Toilforged sentinels are intelligent war machines painstakingly constructed from iron, steel, and other metals over the course of a full year. With twin treads, a central cage filled with eternal flames, and numerous weapons (including a hammer, cannon, and grasping claw capable of snatching up foes), a toilforged sentinel is an intimidating sight. Creatures consumed by a sentinel's flames become captives, their souls eternally bound to the flames, powering the device. Such souls are freed upon the sentinel's destruction.

Recall Knowledge - Construct (Arcana, Crafting): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Toilforged SentinelCreature 8

Rare NE Huge Construct Soulbound 
Source Pathfinder #195: Heavy is the Crown pg. 89
Perception +14; darkvision, find the faithless (imprecise) 60 feet
Languages Dwarven, Undercommon
Skills Athletics +18, Droskar Lore +15, Intimidation +13
Str +6, Dex +3, Con +4, Int -1, Wis +2, Cha +1
Find the Faithless (magical) The toilforged sentinel detects the presence of creatures that don't worship Droskar within 60 feet as an imprecise sense.
AC 27; Fort +18, Ref +13, Will +12
HP 130; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Resistances physical 10 (except adamantine or orichalcum); Weaknesses cold 6, water 11, vulnerability to exorcism
Exertion Aura (aura, divine, mental) 20 feet. A toilforged sentinel saps the energy of nearby creatures. Each round a living creature begins its turn in the aura, it must attempt a DC 22 Fortitude save. On a failure, the creature takes 1d6 mental damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature remains outside of the aura for 1 minute.Vulnerability to Exorcism When a toilforged sentinel fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul, instead of experiencing the listed effect, it takes 10 damage per spell level.
Speed 25 feet
Melee [one-action] grasping claw +16 [+11/+6] (grapple, magical, reach 30 feet, tethered), Damage 2d8+11 slashing plus Improved GrabMelee [one-action] hammer +20 [+15/+10] (magical, reach 15 feet, shove), Damage 2d12+11 bludgeoningRanged [one-action] flaming cannon +17 [+12/+7] (range increment 200 feet), Damage 3d10 bludgeoning and 1d6 fireDroskar's Grasp The toilforged sentinel can Grab a creature using only one hand. It can move normally with a creature grabbed or restrained in its claw, carrying the creature along. If it has a creature grabbed in this way, it can't use its claw Strike. It activates Swallow Whole with its claw by depositing a grabbed creature into its soul furnace.Soul Furnace The toilforged sentinel has a cage incorporated into its central body, filled with profane fire and called a soul furnace. As long as a toilforged sentinels' soul furnace contains a living creature, the toilforged sentinel is quickened (Stride or Strike).Swallow Whole [one-action] (attack) Large, 3d6 fire and 3d6 negative, Rupture 21

Sidebar - Additional Lore Salvation

Toilforged sentinels are religious constructs created to destroy heretics: those who refuse to worship Droskar. They take orders only from the clergy of Droskar and find particular satisfaction from consuming worshippers of Torag and other dwarven deities.