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Drenchdead

When great heroes or other powerful individuals encounter misfortune and die at sea or to other water-related accidents, the anguished soul sometimes clings to its corpse, creating a drenchdead. Drenchdead prefer to lurk in water and attack from ambush, giving victims the same deadly surprise that led to their own deaths. A drenchdead can manipulate water to drown a victim directly but prefers to draw out this suffering.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

DrenchdeadCreature 12

Legacy Content

Uncommon NE Medium Undead Water 
Source Pathfinder #172: Secrets of the Temple City pg. 81
Perception +21; darkvision, wavesense (precise) 60 feet
Languages Common; (can't speak any language)
Skills Acrobatics +21, Athletics +25, Stealth +23, Survival +19
Str +7, Dex +3, Con +4, Int +0, Wis +1, Cha +3
AC 32; Fort +24, Ref +21, Will +19
HP 230; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10
Speed 20 feet, swim 35 feet
Melee [one-action] claw +26 [+22/+18] (agile), Damage 3d6+13 slashing plus GrabMelee [one-action] jaws +26 [+21/+16], Damage 3d10+13 piercingAquatic Camouflage When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't concealed from them.Drag Down [two-actions] Requirements The drenchdead is swimming in water at least 10 feet deep; Effect The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 feet deeper, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the target creature, but not for the drenchdead.Drowning Touch [two-actions] (conjuration, incapacitation, occult, water) The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a DC 32 Fortitude save.
Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
Failure The creature becomes sickened 3.
Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
Surface Skimmer A drenchdead submerged in water has cover from attacks made by creatures out of the water.

Sidebar - Locations Drenchdead on Golarion

Drenchdead are common along coasts but are particularly prevalent in the Shackles and near the Lands of the Linnorm Kings. Great pirates might meet their death at Besmara's hands just as they were returning home with a massive haul of treasure, or viking raiders could die on their journey across the ocean toward Vallenhall. These proud heroes might rise as draugr or other undead, but the most notable heroes of all become drenchdead.