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PFS StandardQueen Sluagh

A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular tongue inside is tipped with a cartilaginous, barbed quill that feeds the queen not only the soul, but the strengths of its owner. A queen conceals her nest deep in a secluded area, such as a forest or graveyard.

Recall Knowledge - Fey (Nature): DC 43
Recall Knowledge - Undead (Religion): DC 43
Unspecific Lore: DC 41
Specific Lore: DC 38

Elite | Normal | Weak
Proficiency without Level

Queen SluaghCreature 18

Legacy Content

Rare NE Huge Fey Undead 
Source Book of the Dead pg. 151
Perception +13; greater darkvision, soulscent (imprecise) 200 feet
Languages Aklo, Common, Necril, Sylvan; voice of the soul
Skills Acrobatics +11, Athletics +17, Deception +12, Intimidation +14, Stealth +11, Survival +13
Str +9, Dex +5, Con +9, Int +7, Wis +7, Cha +4
Soulscent (divination, occult) The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Voice of the Soul A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.
AC 23; Fort +17, Ref +9, Will +15
HP 417 (negative healing); Immunities death effects, disease, paralyzed, poison, sleep; Weaknesses cold iron 15, positive 10
Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 19.
Speed 30 feet, fly 80 feet
Melee [one-action] proboscis +17 [+12/+7] (reach 20 feet), Damage 3d10+17 piercing plus Improved GrabMelee [one-action] claw +17 [+13/+9] (agile, magical), Damage 3d10+17 slashingRanged [one-action] negative ray +13 [+8/+3] (magical, negative, range 100 feet), Damage 7d8 negativePrimal Innate Spells DC 23; 9th overwhelming presence; 7th visions of danger (a swarm of sluagh reapers); 2nd invisibility (at will); Cantrips (9th) ghost sound
Call of the Damned [two-actions] (auditory) The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls 2d4 sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.Eat Soul [two-actions] (necromancy, occult) The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 23 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as wish.Ghostly Swoop [one-action] The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the queen sluagh can't use it again for 1d4 rounds.Soul Theft [one-action] (occult, necromancy, negative) Requirements The queen has a creature grabbed or restrained with her proboscis; Effect The queen devours a portion of the creature's soul and steals some of its ability. The creature takes 5d8 negative damage (DC 23 Fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained.
Critical Success The creature is unaffected.
Success The creature takes half damage and is drained 1.
Failure The creature takes full damage and is drained 1 and doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature's spell slots of that level. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a –2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.
Critical Failure As failure, but double damage.

All Monsters in "Sluagh"

NameLevel
Queen Sluagh18
Sluagh Reaper10

Sluagh

Source Book of the Dead pg. 150
A soul about to leave its physical body gives off a peculiar scent, usually unnoticed by mortal creatures. But the undead fey called sluagh can smell and track down its location with frightening ease. Unlike most fey, sluagh are undead, possessing strong connections to negative energy and mortal souls. Sluagh collect the souls of those close to death and bring them to feed their queen.

Most sluagh appear bald-headed, with rounded ears, sharp teeth, glossy black eyes, and scrawny bodies. Their rib cages show through their skin, which is translucent and soft as velvet.

Sluagh can become ghostly and incorporeal for brief periods. They use this power to stalk their prey to great effect. Sometimes the glimpse of a sluagh is mistaken for a ghost sighting.

Sidebar - Additional Lore Fallen of the Wild Hunt

The wild hunt is both a group of inexplicable fey and the name for the contest where they hunt their prey. These riders create a group of pure chaos, hunting just for the thrill of the chase. One legend among fey is that the first sluagh arose when a member of the wild hunt dueled a mortal and the two struck killing blows simultaneously. The mortal's soul polluted the fey's, like a blemish in a ruby, causing the fey to be reborn already dead.