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Rustsworn Initiate

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rustsworn InitiateCreature -2

Rare CE Medium Human Humanoid 
Source Rusthenge pg. 31
Human cultists
Perception +2
Languages Common, Thassilonian
Skills Acrobatics +3, Deception +1, Intimidation +1, Religion +0, Stealth +3, Thievery +3
Str +0, Dex +3, Con +2, Int +1, Wis +0, Cha +1
Items daggers (5), leather armor
AC 12; Fort +2, Ref +5, Will +0
HP 8
Speed 25 feet
Melee [one-action] dagger +4 [+0/-4] (agile, finesse, versatile S), Damage 1d4-2 piercingRanged [one-action] dagger +4 [+0/-4] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2 piercingGang Up An enemy is flat-footed against the Rustsworn initiate's melee attacks due to flanking as long as that enemy is within both their reach and their ally's reach.