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PFS StandardAcknowledge Fan [one-action] Feat 12

Legacy Content

Uncommon Archetype Enchantment Incapacitation Mental Visual 
Source Firebrands pg. 81
Archetype Celebrity
Prerequisites Celebrity Dedication; Mesmerizing Gaze
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher. Regardless of the result, the target becomes temporarily immune to Acknowledge Fan for 1 minute.

Special This feat has either the arcane or occult trait, matching the choice you made when you took Mesmerizing Gaze.

Critical Success The target is unaffected and becomes temporarily immune to Acknowledge Fan for 1 day.
Success The target is stunned 1 and becomes temporarily immune to Acknowledge Fan for 1 day.
Failure The target is stunned 2.
Critical Failure The target is paralyzed until the end of your next turn.

Traits

Archetype:

This feat belongs to an archetype.

Enchantment:

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mental:

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.