General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedRelease Spores [two-actions] Feat 2

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Rare Deviant Fungus Magical Poison 
Source Pathfinder #202: Severed at the Root pg. 74


You create a miasma of spores. These spores fill a 20-foot burst within 100 feet and remain for 1 round per level you have. All creatures within the spores become concealed, and all creatures outside the spores become concealed to creatures within it. You can see through the spores without difficulty. You can Dismiss the spores.

Awakening The spores smell disgusting. Creatures in the area are sickened 1 for as long as they remain in the area, plus 2 rounds.
Awakening The spores are toxic. The miasma deals 1 poison damage per 2 levels you have to creatures in the area when you Release Spores, to creatures who begin their turn in the area, and to creatures who enter the area.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant:

This trait describes strange supernatural or paranormal abilities.

Fungus:

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison:

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.