General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedBlight Soul

Source Pathfinder #202: Severed at the Root pg. 74
Whether through planar exploration or unintended catastrophe, you’ve come into close contact with Ayrzul’s Blight and have been forever changed. As the Blight is a realm of invasive rot, pernicious decay, and deadly radiation, so too are you capable of wielding the powers of decay.

PFS LimitedRelease Spores [two-actions] Feat 2

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Rare Deviant Fungus Magical Poison 
Source Pathfinder #202: Severed at the Root pg. 74


You create a miasma of spores. These spores fill a 20-foot burst within 100 feet and remain for 1 round per level you have. All creatures within the spores become concealed, and all creatures outside the spores become concealed to creatures within it. You can see through the spores without difficulty. You can Dismiss the spores.

Awakening The spores smell disgusting. Creatures in the area are sickened 1 for as long as they remain in the area, plus 2 rounds.
Awakening The spores are toxic. The miasma deals 1 poison damage per 2 levels you have to creatures in the area when you Release Spores, to creatures who begin their turn in the area, and to creatures who enter the area.

PFS LimitedRotten Slurry [one-action] Feat 2

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Rare Attack Deviant Magical 
Source Pathfinder #202: Severed at the Root pg. 74


You expel a glob of rotten, foul-smelling slurry from your torso, hand, or mouth at a foe. Make a ranged attack roll against a creature within 30 feet. If you succeed, the slurry deals 1d4 bludgeoning damage to the target for every two levels you have, or double damage on a critical success. A creature that’s damaged by the attack is sickened 1 (sickened 2 on a critical success).

Awakening The slurry bursts, showering bystanders. The attack deals an additional 1d4 poison splash damage for every four levels you have.
Awakening The slurry is caustic, and bores into the flesh of those it touches. The attack deals an additional 1d4 Persistent acid damage.

PFS LimitedIrradiate [two-actions] Feat 6

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Rare Deviant Magical Poison 
Source Pathfinder #202: Severed at the Root pg. 74


You exude an aura of radiation, making everyone around you ill. All creatures in a 15-foot emanation must succeed at a Fortitude save or become sickened 1. On a critical failure, they’re also fatigued for 1 minute. You’re immune to your own radiation. The value of this sickened condition increases by 1 for every 5 levels you have beyond 6th.

Awakening You become more efficient at exuding this aura of radiation. The radius of the emanation becomes 60 feet.
Awakening Your radiation becomes more potent. Creatures in the area take an additional 1d4 poison damage for every 2 levels you have, with a basic Fortitude save (roll this Fortitude save once and apply it to both the damage and the sickened condition).

PFS LimitedUnleash The Blight [two-actions] Feat 10

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Rare Deviant Magical Negative 
Source Pathfinder #202: Severed at the Root pg. 74


You unleash the rot infecting you, spreading the blight to those nearby. All living creatures in a 60-foot emanation take 1d6 void damage for every 2 levels you have, with a basic Fortitude save.

Awakening The blight is infectious. Creatures damaged by your blight take an additional 1d6 persistent void damage, as they begin to decompose.
Awakening The blight is debilitating. Creatures damaged become drained 1 for one round on a success, drained 1 for 1 minute on a failure, and drained 2 for 1 minute on a critical failure.

Backlash: Fungal Rot

As you use your powers, radioactive molds and fungi consume your flesh, making you look (and feel) like a rotting, walking corpse.

Mild Backlash You take damage equal to your level as your body decays.
Moderate Backlash You take damage equal to your level and become sickened 2.
Severe Backlash You take damage equal to twice your level and become sickened 4. You can’t reduce the value of your sickened condition below 1 for 1 hour.