
Verdant CoreSource Pathfinder #202: Severed at the Root pg. 75The Verdant Core deviation represents an abundance of vitality and plant life, likely caused by being implanted with supernatural seeds, contact with the
Plane of Wood or the
First World, or powerful
primal rituals. Regardless of the source, you’re a walking garden with grass, flowers, and other small plants sprouting from your flesh. You have powers over plants, wood, and growth.
Sprout Fruit [one-action] Feat 2
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Deviant Healing Magical Plant Source Pathfinder #202: Severed at the Root pg. 75
The plants covering your body sprout a single, ripe fruit. A creature other than you who eats this fruit as a three-action activity (1
Interact action to pluck the fruit and 2 Interact actions to eat it) is healed 1d4 Hit Points for every 2 levels you have.
Awakening The fruit is more potent. Increase the healing from d4s to d6s.
Awakening The fruit is plentiful. You sprout one additional fruit for every 5 levels you have beyond 2. Also, those who eat a fruit may reduce a condition affecting them by 1.
Vine Lash [one-action] Feat 2
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Attack Deviant Magical Plant Source Pathfinder #202: Severed at the Root pg. 75Requirements You have a free hand.
A long vine sprouts from your arm, which you can temporarily wield like a
whip. Make a melee attack roll against a creature within 30 feet. If you succeed, the vine deals 1d6 slashing damage for every 2 levels you have to the target, or double damage on a success.
Awakening The vine coils around your foes, squeezing them lifeless. On a successful hit, the target is grabbed by the vine. The DC to
Escape the vine is equal to your Class DC or Spell DC, whichever is higher. Each round on your turn, if the target is still
grabbed, the vine squeezes them, dealing 1d6 bludgeoning damage for every 2 levels you have.
Awakening Rather than lash at your foes with a single vine, dozens of writhing vines emerge from your hands, lashing all creatures in a large area. You can use Vine Lash as a 2-action activity to damage all creatures in a 30-foot
cone, with a
basic Reflex save.
Defensive Growth [reaction] Feat 6
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Deviant Magical Plant Wood Source Pathfinder #202: Severed at the Root pg. 75Trigger You’re the target of a physical
attack.
You grow a shield of woven flowers and branches, then
Raise that Shield to defend yourself from the triggering attack. If you would take damage from the attack, you immediately
Shield Block. This is a
wooden shield. The shield remains in your possession for a number of rounds equal to your level, or until it’s destroyed.
Awakening The shield becomes stronger. It has Hardness 5, HP 40, BT 20.
Awakening The shield takes on a mind of its own and lashes out vengefully when destroyed. When the shield is destroyed, is explodes, dealing 4d6 piercing damage to your attacker, with a
basic Reflex save.
Disperse Into Petals [two-actions] Feat 10
This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Deviant Magical Plant Polymorph Source Pathfinder #202: Severed at the Root pg. 75
You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals. You’re amorphous. You lose any item bonus to AC and all other effects and bonuses from armor, and you use your proficiency modifier for unarmored defense. You gain
resistance to physical damage equal to half your level and are immune to precision damage. You can’t cast spells, activate items, or use actions that have the attack or
manipulate trait. You gain a
fly Speed of 10 feet. You can remain in this form for up to 1 minute. You can
Dismiss this effect.
Awakening You can maintain your form for a longer time. You can remain in this form for up to 1 hour.
Awakening You’ve learned to harm others, even while in your blossom state. You can occupy the same space as someone else. While occupying someone else’s space, you can spend 1 action to spin around in a vortex of blossoms, dealing 1d4 slashing damage for every 5 levels you have to the creature, with a
basic Reflex save.
Backlash: Life-Draining
The flourishing plant life that covers your body is a part of you, but it draws nutrients from your blood, making you weaker the more the flowers grow. As the plants grow, you need to spend more and more time recuperating. Recuperating in the sunshine lowers this duration, as it feeds the flowers, speeding your recovery.
Mild Backlash You become
drained 1 as the plants feed off your life force. This condition lasts until you spend 3 consecutive actions to rest and do nothing.
Moderate Backlash You become drained 2 and
fatigued until you spend 20 minutes recuperating by resting and doing nothing. If you spend this time basking in sunshine, it instead takes 10 minutes.
Severe Backlash You become drained 3 until you spend 2 hours napping. While napping, you’re
unconscious and can’t take actions or engage in exploration activities, but a creature can wake you with a single action with the
manipulate trait. If you spend this time napping in natural sunlight, it instead takes 1 hour. You’re fatigued until you can get a full night’s rest.