KineticistSource Rage of Elements pg. 57 2.0You have, intentionally or accidentally, awoken a gateway to elemental power inside yourself and can now channel that power to devastating effect, adding an elemental arsenal to your abilities.
Multiclass Kineticist Characters
Kineticist is a great fit for characters with high Constitution who want to add some magical blasting to their repertoire without managing the complexity of spell slots. Kineticist impulses can also provide damage types that are useful against certain creatures and special utility abilities such as better movement or battlefield control.
Champions looking to diversify their capabilities,
barbarians with the
Moment of Clarity feat, and particularly stout
druids might all find suitable options.
Archetype Dedication Multiclass Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Constitution +2
You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the
Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action. You gain the
Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the
Improved Elemental Blast feat. You become trained in Nature; if you were already trained in Nature, you instead become trained in another skill of your choice.
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Kineticist Dedication
You gain the
Base Kinesis impulse. For the purposes of determining when the range and Bulk improvements of the action occur, your kineticist level is equal to half your level (for example, Base Kinesis for a 10th-level character with this feat would have a range of 45 feet and could affect 1 Bulk of their chosen element).
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Kineticist Dedication
You gain a 1st- or 2nd-level
kineticist feat of your choice. Your options include
impulse feats for your kinetic element, as normal for a kineticist.
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Through the Gate
You gain one
kineticist feat. For the purpose of meeting its prerequisites, your kineticist level is equal to half your level. Your options include
impulse feats for your kinetic element, as normal for a kineticist.
Special You can select this feat more than once. Each time you select it, you gain another kineticist feat.
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Kineticist Dedication
The power of your
elemental blast improves. The damage of your elemental blast increases by one die.
Special You can take Improved Elemental Blast a second time at 14th level to increase your Elemental Blast to three damage die, and a third time at 18th level to increase your Elemental Blast to four damage die.
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Advanced Element Control
Choose a second kinetic element to add to the one you already have. You gain an
impulse feat for that element. For the purpose of meeting its prerequisites, your kineticist level is equal to half your level. If you gain more kineticist feats, you can select hybrid impulses that have both your elements, as normal for a kineticist.
Archetype Source Rage of Elements pg. 57 2.0Archetype KineticistPrerequisites Kineticist Dedication
You become an expert in kineticist class DC and impulse attack rolls