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Bog Mummy Amalgamation

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Bog Mummy AmalgamationCreature 10

Legacy Content

Unique LE Large Mummy Undead 
Source Pathfinder #171: Hurricane's Howl pg. 20
Perception +20; darkvision, tremorsense (imprecise) 30 feet
Languages Common, Necril
Skills Athletics +21, Stealth +18 (+20 while buried in silt)
Str +6, Dex +1, Con +3, Int +0, Wis +3, Cha +0
AC 29; Fort +21, Ref +17, Will +22
HP 180 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10; Weaknesses cold 10
Breath of Silt (aura, divine, enchantment, mental) 30 feet. A creature that begins its turn within the area feels as if its lungs are filling with silt and must succeed at a DC 27 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of silt for 24 hours.Rise Up [reaction] Trigger A creature walks on top of the bog mummy amalgamation lying buried in the silt below; Requirements Initiative has not yet been rolled; Effect The bog mummy amalgamation notices the creature automatically and Burrows before rolling initiative.
Speed 20 feet; burrow 15 feet
Melee [one-action] fist +22 [+17/+12] (reach 10 feet), Damage 2d6+2+5 plus bog rotBog Rot (curse, disease, divine, necromancy, negative) This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 23 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 3d6 negative damage and clumsy 1 (1 day).Fist Flurry [two-actions] The amalgamation makes two fist Strikes against two different targets within its reach. Its multiple attack penalty doesn't increase until after both attacks.