All Creatures
Abilities | Monsters | NPCs


Ancient Skaveling

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ancient SkavelingCreature 14

Legacy Content

Unique CE Large Undead 
Source Pathfinder #184: The Ghouls Hunger pg. 63
Variant skaveling
Perception +29; darkvision, echolocation 60 feet
Languages Aklo, Necril, Undercommon
Skills Acrobatics +25, Athletics +27, Intimidation +23
Str +8, Dex +6, Con +4, Int +3, Wis +8, Cha +4
Echolocation The ancient skaveling can use its hearing as a precise sense at the listed range.
AC 35; Fort +23, Ref +25, Will +27
HP 250
Speed 15 feet, fly 30 feet
Melee [one-action] fangs +27 [+22/+17] (magical), Damage 3d12-2+16 piercing plus ghoul fever and paralysisMelee [one-action] wing +27 [+23/+19] (agile, magical), Damage 3d8-2+16 bludgeoning plus paralysisBone-Shattering Screech [two-actions] (auditory, emotion, fear, mental, necromancy, occult, sonic) The ancient skaveling unleashes a devastating screech that not only chills the bones but shatters them. The screech can be heard throughout the region and alerts all creatures in the Hanging Castle. Creatures in a 20-foot emanation take 12d6 sonic damage and must attempt a DC 34 Will save. The ancient skaveling can't use Bone-Shattering Screech again for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune to Bone-Shattering Screech for 24 hours.
Success The creature takes half damage and is frightened 1.
Failure The creature takes full damage and is frightened 2
Critical Failure The creature takes double damage, is frightened 3, and is stunned 3.
Ghoul Fever (disease) Saving Throw DC 34 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnightParalysis (incapacitation, necromancy, occult) Any creature hit by the skaveling's Strikes must attempt a DC 34 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is slowed 1.
Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.