All Creatures
Abilities | Monsters | NPCs


Kemnebi's Puppets

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Kemnebi's Puppets Creature 16

Legacy Content

Uncommon N Medium Human Humanoid 
Source Pathfinder #186: Ghost King's Rage pg. 44
Perception +30
Languages Common, Necril
Skills Acrobatics +28, Athletics +32, Stealth +28
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 36; Fort +30, Ref +30, Will +22
HP 365; Immunities mental
Controlled (divine, enchantment) Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.
Speed 25 feet
Melee [one-action] fist +32 [+28/+24] (agile), Damage 3d6+15 bludgeoning plus grabGang Up Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's grabbed by at least one of the puppet's allies.