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Kemnebi's Puppets

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Kemnebi's Puppets Creature 17

Legacy Content

Uncommon N Medium Human Humanoid 
Source Pathfinder #186: Ghost King's Rage pg. 44
Perception +32
Languages Common, Necril
Skills Acrobatics +30, Athletics +34, Stealth +30
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 38; Fort +32, Ref +32, Will +24
HP 385; Immunities mental
Controlled (divine, enchantment) Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.
Speed 25 feet
Melee [one-action] fist +34 [+30/+26] (agile), Damage 3d6+2+15 bludgeoning plus grabGang Up Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's grabbed by at least one of the puppet's allies.