Undead Master Dedication Feat 2Legacy Content
Uncommon Archetype Dedication Source Book of the Dead pg. 41Archetype Undead MasterPrerequisites evil alignment
You gain the services of an
undead companion that travels with you and obeys your commands. The rules for undead companions are under
Undead Companions and utilize those for
animal companions.
Contrary to the usual rules for companions, as an undead master it's possible for you to have more than one undead companion at a time. However, only one of those companions, your “active companion,” follows you during exploration and encounters; the rest are reduced to an “inactive” state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the Call Companion action, with your undead companions taking the place of animal companions.
Special You can't select another dedication feat until you have gained two other feats from the undead master archetype.
Undead Master Dedication Leads To...
Guardian Ghosts,
Their Master's CallTraits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.