Actions | Activities


Conduct Energy [free-action]

Source Ancestry Guide pg. 139
Requirements Your last action or spell this turn had the acid, cold, electricity, fire, or sonic trait.
You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type matches the trait of the triggering action or spell. If your triggering action or spell had multiple eligible traits, you select one of those traits.

Paizo ClarificationWhat actions qualify for the requirements of the resonant weapon trait's Conduct Energy action?

You can only use Conduct Energy with actions that have one of the required energy traits. Using an action other than a spell that causes damage with the listed trait does not necessarily qualify unless the action also has the trait.

For example, if you used the ifrit's Scorching Disarm action, you could channel fire energy into your weapon via Conduct Energy, as Scorching Disarm itself has the fire trait.

However, if you made a Strike with a flaming weapon, the Strike action does not have the fire trait, so you couldn't use Conduct Energy.

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