Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Investigator | Monk | Oracle | Ranger | Rogue | Sorcerer | Swashbuckler | Witch | Wizard
Animal Companions | Familiar Abilities | Specific Familiars


Main List | Advanced Options | Animal Specializations


PFS StandardWolf

Source Core Rulebook pg. 216 1.1
Your companion is a wolf or other canine creature, such as a dog.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0
Hit Points 6
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Support Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success).
Advanced Maneuver Knockdown

Knockdown Single Action

Source Core Rulebook pg. 216 1.1
Requirements The animal companion’s last action was a successful jaws Strike.
The wolf automatically knocks the target of its jaws Strike prone.